Showing posts with label yo-yo. Show all posts
Showing posts with label yo-yo. Show all posts

Monday, December 27, 2021

eHrrival

 



it's weird to be back on this blog.

honestly i had no idea how to access it, but of course google makes it all too easy. just the idea of "blogging" feels about a decade old (or more), which is appropriate given the subject matter here.


10 years back, i was gearing up for my first real fixed-axle endurance experiment. one wooden yo-yo for one year. it was a thing. i'll invite you to scroll back to the entries from 2012 at your leisure.


i'm not big on numerology or the importance of anniversaries or anything like that. anytime someone asked me about repeating the 1-fixie-1-year thing, i kind of responded that it was a great experience, but i'd already done it. however, as we approached this year, and as andre, colin and i talked about a possible eH, it became more and more clear that i really did want to go back to the well and throw myself back into a single wooden yo-yo for 2022.


there's lots of "why's".


by nature, i'm someone who is most at home stripping away complexity. i have 300 or so yo-yo's, but deep down, i'd like to be someone with just a handful. (i'm also nostalgic and i attach memories of people, places, and experiences to my yo-yo's, which is why i HAVEN'T gotten rid of them en masse.) fixed axle throwing (and what i've come to think of as 0a) is also the most authentic approach to yo-yoing for me. there's no technology or moving parts to hide behind, you get feedback on clean or sloppy technique IMMEDIATELY, everyone from serious throwers, purists, luddites, cats, and kids understand and appreciate it. and even more - hidden within its limitations is an entire universe of creative space.


i also want to reflect on and remember the first journey and feel the contrast. even before 2012 i was into throwing fixed hardcore. but a lot of it was about the challenge. i'd hit gyro flops or kamikaze, or else invent new 1a tricks on wood and feel accomplished. but playing with fixed axle's strengths (stalls, regens, stop n go's, flips, balances, early grabs...) all felt really nascent and the implications were just starting to hit me as 2013 approached. this year it will be impossible to ignore the context of the past 10 years - to see the arc (as well as the future) of the weird style my friends and i have tried to establish.


there's also an elephant in the room which it would be easy and less awkward to ignore: spirituality.


fixed axle has become almost a religion for me. (i find it obscene to talk about that stuff because it generally distills to our personal life experience, but it's also really tied to why i've stuck with this). the "state of yo" may have started as a punchline on the smothers brothers, but the experience of being utterly present in play - caught in the space between wanting desperately to hit the trick and being blissfully unaware of it - has changed me over the years. i've spent so much time in that quiet space that i can go there immediately, yo-yo or not. when i'm really playing, i fall away and drop a lot of the bullshit to which i often cling. i want to know more about that state and that dichotomy, and i access it easiest with a wood yo-yo in my hand.


i promise i'm not trying to evangelize anyone. if i felt the universe unlock while i was baking artisanal bread or stacking rocks on the edge of a river, then that's what i'd be doing for 2022. so i guess partly i'm doing this to realize (or remember) just WHY i'm a yo-yo player.


the deHcade turned out great. it imbues and synthesizes SO many qualities of the various releases we've done these past 10 years, and yet it's also a brand new thing. new width, new diameter, new crazy response groove... and yet the same old wonderful feeling. All the eH's have had a certain curve on the shoulder which has just felt perfect. i don't know what kinda voodoo colin's got, but i'm pretty sure he could whittle that inner rim to hub from memory by now. it's s a strange and sacred line.


so yeah. 1 year with this yo-yo. starting in like a week.

my dad asked if i was going to try to throw all my other yo-yo's in advance. not really. i'll toss a few. kind of a goodbye. kind of a high five. and then i'll put all of em into my IKEA display rack, lock it, and hand my 13 year-old the key to hide until 12/31/22. it's one day at a time until then. one throw at a time. but newsflash: it's only ever one throw at a time. each throw its own strange eternity.


thanks for reading.

Tuesday, September 4, 2012

why i play yo-yo


i said i wanted to get back to basics.

so today, i was eating lunch at panera (having a bread-bowl of the french onion soup, if you want to know). i was thinking about some of my recent frustrations and the ongoing temptation to play with a bearing yo-yo after 8+ months with only the 'eh'. in my last entry, i noted that i kind of associate bearings with "ease" (and therefore, on some level, must associate wood or fixed axle with "difficulty"). whilst sipping fresh lemonade under an overcast sky, i asked myself WHY even a part of me would think or feel things in those terms.

i'm not a competitor - i have no contests to win or lose. i'm not aware of any extrinsic goal-sheet i've set up for myself; no list of tricks i'm ticking off. i'm just playing. at least so far as i know, i don't have any real criteria for either success or failure as a yo-yo player. i just play... but if that's the case, what can possibly be "easy" or "hard"... easy or hard to do what?!?!

i thought about the times when i've felt most "successful" as a yo-yo player; when it's felt most "right". i don't have a long list of titles or accolades to reflect upon, but the few things i've won (or not won) don't have any particular resonance for me in terms of when i've felt successful. i've put out some videos, some of which have been watched by a few people (some of whom have said they enjoyed them)... but even with the end-products i've really liked, i don't associate them with "success" as a yo-yo player either. by and large, the times i've felt most "successful" have occurred while i was PLAYING: casually, joyfully, and solitarily (that may or may not be a word, so how about "alone-ly").

there are definitely some specific sessions and tricks that come to mind; things that i've hit (especially on wood) that i tried and tried for before finally breaking through into some tactile understanding. but when i deconstruct those moments a bit, it's not so much "nailing" the tricks that's mattered. it's not the sensation of the yo-yo whacking the flesh of my palm after a clean fly-away... rather, it's an indescribable feeling of "connection" which i've found universally central to every momentary success i feel i've tallied.

there are those moments for which all of the universe seems to focus itself on what you're doing to enable it to work out in a way that feels "right". sometimes, it's just what you think you intended, and other times it's a big surprise. while i'm yo-yoing, i often find myself working on a sticky concept; something i think i can get or make work, but which is really outside the realm of what i fully understand. i've come to know the landscape of those emotions much better this year; the doubt, the effort, the frustration, and above all, the faith. you throw and you throw, and you think "i'm never gonna hit this"... but then suddenly, through in instant of serenity that seemingly willed itself into existence, you somehow know that you will. other times, in the midst of uncertainty, you find opportunity (hi, einstein!), and by the same amazing grace, you bust down the door into new creative territory which had never occurred to you.

i've hit so many tricks like that; discovered so many tricks like that. and i'm sure everyone has. the common thread that knits them all together is that sense of focus and connection with what i'm doing. it's as if i only get to really be 100% "at home" with myself in those moments, which are obviously ancient history as soon as the yo-yo responds.

except that the great thing is, the more you play, the more you realize that the connections aren't really gone at all. you can learn to feel your way into those moments; maybe not by straining and sweating to get there, but by relaxing and appreciating that your REASON for trying to nail the trick and the sense of calm focus which will eventually enable you to do so... are actually one and the same! it's available - it's there all the time... and realizing that makes yo-yoing much more personal, much more meditative, and ultimately way more productive.

i'm a better person because i play yo-yo. i used to doubt that sentiment; used to deflect onlookers' praise by saying stuff like "well, it's not like i'm doing anything great for society." don't get me wrong; you're not curing cancer by playing with your yo-yo, but if you can make yourself into a calmer, happier, more patient person... if you can recognize the signs of others around you who are struggling with the doubt and uncertainty of hitting this or that [metaphorical] trick and help them through that... if you can find yourself in a simple trapeze and just feel it - not just the yo-yo and the string, but the enormity of the cosmos, spinning and vibrating right along with you... i think your yo-yoing is pretty damn useful.

by practicing this stuff, you're not just idly "spending free time" as so many passers-by like to mention. you're breaking down doors within yourself. you're connecting yourself to the laws and forces which shape everything around us, from atoms to galaxies. you're shirking off the material limitations of your being and BECOMING the trick you're throwing down. within that larger framework, there's no reason why wood should be a limitation and no reason why metal should be a convenience. it's clear that the part of me that wanted this journey to be over so i can play with a bearing and hit this or that with "ease" had become a little lost and a lot disconnected from what's most important to me about playing.

whether with metal, plastic, wood, or terra cotta... i know i can find the way to play "like myself", which is the pathway to something greater. the contests are great, the sponsorships are great, the respect is great, the yo-yo's are great, and the friendships are (super) great. but as awesome as all of those things are, in the end, they're not why i keep throwing down. when i'm in the right frame of mind, lost in a trick without a care in the world for what i'm getting out of it, for a moment i don't know where i end and everything else begins. those are the moments i'm chasing, and that's why i play yo-yo.

(... *terra cotta 2013. let's do it, steve.) ;)


*not really

Thursday, November 10, 2011

2012


for the calendar year of 2012, i've decided to challenge myself to simplify and refocus my approach to yo-yoing.

for awhile now, i feel like all of my best yo-yo tricks have gotten shorter and shorter, and that my longer 1a combos have stagnated or else deteriorated into self-indulgent pointlessness. not that there's anything WRONG with that, but i feel like i need to do something to refresh my perspective and go back to what i love. considering the team spyy has built (and CONTINUES to build), my ability to rep the brand with relevant, progressive 1a tricks is spiraling down to a pinpoint. my value to the team has really only ever been in playing 'against the grain' (so to speak). i don't mean that to sound self-deprecating - i like thin yo-yo's that whack your knuckles.

and so, spyy has agreed to make me a[nother] new yo-yo (similar, but not identical to the one pictured above). i doubt this one will see any kind of widespread production, as that's not its aim.

starting 1/1/12, my goal is to play one all-wood yo-yo for a year.

a year is a long time, and wood is fragile. in the event that i burn through the axle completely or somehow irreparably damage the yo-yo, i'll have a couple of identical backups... but that's it. no bearings for a year, no metal for a year, no unresponsive for a year. to me, it's the equivalent of joining a yo-yo monastery, which when i think about it, is something i should have done awhile ago. in some ways, it's meant to be a kind of 'yo-yo death', but rest assured, while i'm walking away from the aspects of yo-yoing that don't appeal to me at all, i'm walking TOWARD the parts that do... which is unbelievably exciting.

since other yo-yo's will kind of cease to hold a lot of appeal for me during this process (seeing as i won't be playing them), i'll be using this space to document my progress (or regress, as the case may be). i'd like to note that i really appreciate spyy's acceptance of this. when i brought this to steve, he could have given me a hard time for having made me the flying v, having made me the ronin, and having sent me a truckload of awesome spyy's... just to have me give up on all but one wood yo-yo. instead he embraced it, said 'it's where your passion lies', and offered to make it for me.

i don't expect anybody to care about this. i know a few people read this blog, which always surprises me. i don't mean to act like it's a big deal. it really is just where i need to go with my yo-yoing. i really believe that by imposing limits upon your approach to an art, you can come to understand your own unlimited nature.

here's to finding out.

Friday, February 18, 2011

yo-yo #86: hspin pyro #118


it's interesting. my mom has bought me some of my coolest yo-yo's. i guess that's not that interesting, when you also consider that she's bought me some of my coolest skateboards, action figures, clothes, and meals over the years as well. moms rock.

i got 3 yo-yo's for xmas in 2005. back into playing yo-yo hardcore (and also, evidently, 'for good'), everyone i knew was oscillating somewhere between degrees of mild annoyance and outright rage at the amount of time i was playing yo-yo. but when the holidays rolled around, suddenly, everyone had the perfect gift idea. that's one of the nice things about being a yo-yo player - if all else fails, it's a great 'default present'.

my mom didn't treat it like a default present, however. she was out to find the newest, baddest return-top on the block, and found it at the now-defunct extreme spin webstore in the form of the hspin pyro. when i unwrapped it from its tube and threw it down (with a beautiful, hollow 'zzzzzzzzng' noise that no other yo-yo can approximate), the first thing my dad said was 'so can it do 'walk the dog'?' i knew he was kidding, but part of me cringed - like, 'you understand what this is FOR, right dad?' ironically, he understood better than i.

the pyro was, upon its release, arguably the most solid, consistent, and BEAUTIFUL production yo-yo ever made, and it set the stage for how to hype releases for the next few years. to be honest, the oxys probably played better, and the fluchs was perhaps a tad more stylish... but the pyro had everything in one [exceedingly wide] package, and the fact that its ads featured willowy models staring wistfully into the 'soul of yo' didn't hurt its reception with the drooling late-teen boys-club that is yo-yoing.

i'd had metal yo-yo's before this one. however, this is probably the first one i ever owned which i was frightened to throw. it was such a pretty thing that i felt intimidated spinning it so close to the ground. though i gradually shed that inhibition (ask any of my main yo-yo's), #118 remains alarmingly devoid of marks. a couple tiny pinpricks, and that's all i've generated. it'll probably stay that way, too, since i have so many that i now prefer. it's funny that i have several yo-yo's in nice condition like this, amidst brothers who look like they get thrown in a war zone. and it makes me consider that dichotomy which besets and vexes all yo-yoers at some point - i'll call it 'the allegory of the dog'.

to walk or not to walk, that is the question - whether 'tis nobler to suffer the dings and scuffs of outrageous concrete... or take arms against a sea of pain-in-the-ass kids who keep asking you to walk the dog, even though I WAS JUST DOING YUUKI-FREAKING SLACK RIGHT IN FRONT OF THEM!!!

... yeah.

japanese swordsmanship repeatedly references two types of swords: the life-taking sword and the life-giving sword. they're not weapons, but metaphors for levels of a warrior's understanding. obviously, swords are sharp and pointy, and they're made for hacking people up. people who try to convince you that a sword is not built/designed for that express purpose are either deluding themselves... or else need a better sword. swords are built for taking life, and so are warriors (at least at first).

we devise unbeatable techniques, hone razor-sharp reflexes, and practice until we can barely stand (sound familiar?)... all to the end of refining our skill such that no other can overcome it. but the more you practice, and the more of life you see, the more you come to terms with the truth that you can't 'take' it all. the more you prepare for the 'other's' inevitable attack, the more you realize that no other drove you down this path; you drove yourself. you realize that the sword's truest function is not really in the efficacy of its cut, but in its ability to protect and preserve life. and in realizing this, the swordsman arrives at a level of meaning and understanding never approached by technique, alone.

i think it's true of yo-yo players, too. i see some kids practicing with this sort of fury; as though they're angry with the yo-yo for challenging them. i see yo-yoers on stage, in contest halls, or in schoolyards whipping the toy around like a medieval weapon, with an intensity that could melt stone, begging anyone and everyone to observe and be awed. and i think this is good, and that it's important to experience this feeling and understand. but i also think it's important to shed it.

it seems to me that mostly, people try to do things powerfully because they feel 'compelled' to do so, and that's not really power at all. it's true of every walk of life. we all meet people every day who seek to exert themselves upon the world or define themselves against it. but the guys (and girls) who play with real power are simply in command of their art. they don't need to impress anybody, don't need to play like someone else, and don't need to hide under a mantle of epicness. playing yo-yo isn't epic; knowing yourself is.

walk the dog is hard for some people; maybe the hardest trick out there. and it's not because of any technical difficulty (obviously), but because it asks the player to 'lower' themselves - to step off of a pedestal which we spend so much of our waking life polishing. 'i've worked on this for so long, and i can do all this STUFF, and this yo-yo costs $100! and you in your ignorance want me to do the one simple, stupid yo-yo trick you know???' dings sand out nicely, i promise. if you're afraid to ding your $100 yo-yo, to whom does it belong? if your skill is such that it chains you to your pedestal, than its more a burden than a gift.

most of the best yo-yoers out there are pretty happy people; the sort of folks who would not only walk the dog if a kid asked, but literally think nothing of it. and it's not because those people have 50 more shiny yo-yo's in a box at home (some of em might have just the one in their pocket). rather it's because they've come to terms with the truth of what they do. they've spent years - in some cases, a lifetime - battling their way through the knotted jungle of ephemeral geometry which we call home, not to impress some other, but to impress (or discover) themselves. the yo-yo teaches you who you are; it carves you out of rigid granite, throw by throw. the sword GIVES YOU life.

it's said that when you start on the journey, the mountains are mountains and the sea is the sea. then, after achieving some knowledge, the mountains are no longer mountains and the sea is no longer the sea. once you arrive at the truth, the mountains are again mountains and the sea is once again, the sea.

when you start out as a yo-yoer, you're just a kid playing yo-yo. then somewhere along the way, you become a superstar. sometime later (hopefully) you are, once again, just a kid playing yo-yo... which is a wonderful thing to be.

Sunday, January 9, 2011

yo-yo #85: Fiend Spitfire


everyone who's ever been stoked to spin a yo-yo, even for a short time, recognizes the toy's potential to transcend the mere act of throwing it. like almost any radical and worthwhile pursuit, yo-yoing maintains the capacity for a lifestyle. to me, mark mcbride has long symbolized this understanding.

his early advocacy for the nascent 3a style, 40-watt halo vids & t's, his book the yonomicon, and his role as consigliere-for-life of the duncan crew (particularly during their early-2000's renaissance) ensure his place in the yo-yo pantheon. to me though, his coolest enterprise was fiend, the yo-yo magazine which, though ephemeral and never attaining the mass appeal it might have, went a long way toward giving yo-yo players a rallying point for their [sub]cultural identity.

although, as is print's tendency and (perhaps) it's eventual downfall, you can't easily find an old copy of fiend. incredibly, the internet has hung onto parts of its old web presence, which if you haven't perused, you should. in describing fiend, bride tapped a literary vein far better than i ever could. yo-yoing's a tough thing to describe, but he nailed it here:

What is a FIEND?
A Fiend is into playing in a deep and serious way. He (or SHE) recognizes that yo-yo (or juggling, or top spinning or whatever prop you choose) is about more than just contests or lists of tricks. Those are merely tools to help you achieve the real "State of Yo." You really get it when you're throwing and you become one with the forces of nature and physics that make it all possible-your movements are a dance with infinity. You are surfing the wave of reality. The trick doesn't need a name, you don't need an audience, you've moved beyond all that. You just know that THIS IS REAL. An old Hindu text asks, "what is the difference between the dancer and the dance?" A Fiend answers "nothing."
i was blissfully unaware of fiend when it was current. as someone who experienced the boom obliquely, and from the 'outside', i knew jack about the online yo-yo world. the only thing i knew about mark mcbride was velvet rolls, the quintessential 3a trick for which ken's-world-on-a-string put up a bewildering tutorial (which was so out of my league that i remember assuming 'well, you'll never learn that; just get it out of your head'). i think i held a copy of fiend once at the mall cart where i hung out circa y2k, but being only 'peripherally' invested in yo-yoing at the time, i was more interested in the peripherals, and i gravitated to the pretty pictures in 'yo-yo world'.

at the time, the idea of being so 'serious' about playing yo-yo as to define any aspect of one's self by it seemed absurd. it's a toy, after all. but then, i'd always thought of myself as a 'skater'... i'd rock vision street wear at school, slap bones brigade stickers all over my notebooks and lockers, pre-emptively duct tape my sneakers to avoid ollie-holes (this was before skate shoes), listen 'religiously' to faith no more and suicidal tendencies, and nod in agreement with thrasher's philosophical observations. for years, skating had somehow held enough sway to effectively carve the stylistic path on which i diligently tread. was yo-yoing so different?

at the time i wasn't ready to consider it, but now, from the moment npr wakes me up to when i crash at night, i'm a yo-yoer. it doesn't just mean that i know this trick or that. i choose my pants based on which yo-yo's fit well in the pocket. i wear my callouses with the same pride that wrestlers take in their cauliflower ears. most of my best friends are 'fiends', and though i may only see some of them a few times a year, the dedication we share for this simple toy is all the common ground we need. for the love of pete, i've written 80-something blog entries on life as a yo-yoer! evidently, somewhere along the road i decided that 'the noble disk' (another great 'zine) is, in fact, a worthy centerpiece to one's sense-of-self... oh, and these days my notebook is covered in yo-yo stickers.

lately, it feels as though things are really spinning (oh, the pun), and i'm not talking about the whole 'boom' thing. i'm not interested in # of yo-yo's sold, but in how yo-yoers perceive themselves, and how the world sees them. bride was years ahead of his time with 3a, and likewise i feel as though the right confluence of variables for a sense of the 'yo-yo 'collective' is [finally] coming together.

you have chris allen, who, while perhaps absent of bride's edge, has worked his ass off to create (in yoyoskills.com) the means for yo-yoers and manufacturers to hear each other. you have paul han and bombsquad borrowing from the norcal skate scene to reinvent the 'yo-yo aesthetic'. you have the studio sessions guys pushing tricks into new and glorious territory (i think of them lately as our equivalent to the aforementioned bones brigade). you have save deth, at long last picking up fiend's torch and releasing a combination dvd + magazine which emphasizes not just tricks or toys, but music and lifestyle. and you have steve brown, once a contributor to fiend and now 9 days into his effort to document and present a yo-yo trick for every day of 2011. modern yo-yoing brims with the kinds of charismatic iconoclasts which, ironically, tend to inspire a sense of cohesion.

it's always a good time to play yo-yo, because yo-yoing is fun and interesting... but this is truly a good time to BE a yo-yoer, because it's starting to feel like something exciting again. my humble thanks to mark mcbride, and to anyone who's ever made that their mission.

Tuesday, December 7, 2010

yo-yo #84: stock f.a.s.t. 201


last day of school, 2010. we finished up today, and i'm sure impromptu carols and well-wishes are still caroming off the walls and linoleum. i also got to give away 40 yo-yo's today, something i haven't had the pleasure of doing in nearly 3 years. 40 of these 201's.

mind you, it wasn't just a holiday thing; the kids had to earn these (well, ok, kind of). they had to endure 3 weeks of yo-yo physics AND ace a [20 question, all matching] test to take their babies home. they had to learn the difference between transverse and standing waves, and explain the 3 laws of motion with their sleepers, and... yeah. i certainly like to think that they'll retain some of it. i guess i'll let you know in a few years when they get to conceptual physics (and hopefully i am not yelled at). you'll note the faded bison sticker on mine. everyone had an animal avatar to distinguish their throw. bison are cool.

for the last 4 months, yo-yo mania has so fully permeated the halls of the school that i can't make it through carpool duty without being asked for a yo-yo suggestion from a parent, or through a study hall without having to extract a bit of string lint from a bearing shield. yes, it really is that wonderful. it's not like it's been hard or as though i've done anything special. yo-yo's are really, really cool toys. i play with them (all the time) at a school full of kids. you don't smoke dynamite near a powder-keg and expect it to make for an average wednesday.

for 5 years, the 201 has been the first yo-yo i recommend to kids. it looks cool, takes a beating, handles whatever you can, and when you want to pretend that you just NEED an unresponsive yo-yo... it even mods up nice. the velocity is a better beginner yo-yo by far, but i've learned that to a 12 year-old, the numbers 10 and 20 are pretty distant from one another - may they long cling to that naivete.

if you've never had the opportunity, means, or inclination to give a yo-yo to a kid, be they a yo-yo die-hard at a contest, or someone presumably utterly-disinterested by the prospect of manipulating a non-digital toy with their actual-digits... i heartily recommend it. today, and over the last few weeks as our 'yo-yo physics' unit has marched on, i've been able to witness more 'first sleepers', 'first braintwisters', and 'first knucklewhacks' than i could shake a stick at (i've even seen a few spectacular 'first eli hops' and 'first boingies'). when you're in such a position, getting to watch kids fumble through the process of learning to manage string tension and slip-knots... a certain degree of sentimental nostalgia is unavoidable. like it or not, you re-experience your own tentative missteps, and you laugh about how positively awkward you were... just before you realize how awkward you still ARE.

i'm an old man by yo-yo player standards, but i'm not so ancient that i can't remember learning the basics myself. every sleeper on my midnight special felt like a grandiose spectacle, capable of stopping traffic (though it never did). split the atom, i learned on a purple fireball in my college dorm, courtesy of ken's world on a string. i probably did that trick 500 times in 2 days, for (or maybe 'at') every human-person i ran into. i recall being so irritated at bee string that i wanted to return the $2.00 5-pack to toys r us because it kept kinking up... blissfully (or irately) unaware that my own winding technique and total lack of ufo/sidewinder know-how were responsible for the issue. these last weeks, watching some kids try to wrestle their new toy into submission while others found themselves able to handle it with a strange grace... all of these memories are made real again, and it's like looking through a fogged window at a guy i used to know.

i can do things now that would have blown that guy's mind. i've got tricks that are so outside the realm of what i once thought possible that i could make him quit altogether, tossing that fireball into a sewer or shattering that midnight special underfoot. i could make these kids today quit, too, if i comport myself with too much pride, or scoff at their first throws. sure that would sound like a dick move, but i see it on every playground i monitor and, sadly, at every contest i attend.

we've all got a bit of that destructive pride. it's a comfort to imagine that i've made some progress toward that sunset out there; that the horizon i'm chasing is somehow closer for all the knowledge and skill i think i've amassed. but walking around a globe, i'll never reach it; i'll just come back to the beginning. it's easy to feel some pity for said 'guy i used to know'; pity for his ignorance or for how many times his soft knuckles will redden learning lacerations on wood. but watching these kids, i remember that he doesn't need my pity. because it's been a joy. every throw. and considering that, i haven't really come so far at all. on my BEST days, i get to be that guy again.

it occurs to me that in 5 years of teaching yo-yo science, i've probably given away 300 yo-yo's. now i'll grant you that some of em were butterflies, but still... if one of those kids sees a yo-yo when they're 20 and vaguely connects it with some past experience... jeez, even if they don't, it's been well worth the while.

it's christmas-time. give somebody a yo-yo. someone who's never played. and in so doing, embrace your own beginnings, and recognize that (thank god), you're still that same person; beginning all the time.

Sunday, October 10, 2010

yo-yo #82: higby proyo 1


gracious, i am so busy. being a teacher is hard, existence-filling work. i love it, but teaching is not the kind of thing you can really step into 'slowly' or 'half-way' (at least if you aim to be decent at it). good teaching (like good yo-yoing) is about living moment after moment with abandon and getting soaked to the bone. i recognize that i haven't blogged much, and now that i'm back working regular, my rhythms probably won't change substantially.

to compound matters, my daughter is in her first play - a christmas carol. so there are now all kinds of rehearsals to accommodate (not to mention her fledgling tae kwon do career - yes, i'm thrilled she's into martial arts and there was NO pressure on my part, i can tell you). there was a parent meeting for the production the other day; sort of a last-minute 'you understand the insanity that you've signed up for' kind of thing. while waiting to get started, a parent asked me about 'the yo-yo virus' that has effectively permeated the halls at my school. wherever i teach, it's a foregone conclusion that the student body will collectively dive into mass yo-yo-hysteria by november (i'm not bragging - kids like yo-yo's and i am a 'dab hand' at them... it's natural). said parent was buying his kid 'a fifth yo-yo' and he wanted to know more about my involvement with such a weird, niche activity.

these conversations are always charged with the kind of curiosity that seems to beg (tacitly or overtly) for some kind of demonstration, so... whatever... i played some yo-yo for the guy (i threw this yo-yo, which i had in my pocket). i'm always interested by the 'art form' that these little mini-presentations represent. i'm pretty sure i could play yo-yo in front of the pope or chuck norris and not feel too bad about the actual tricks... the awkward part is what comes immediately after - and this is TOTALLY different when you're playing for a group of kids.

when you reveal your yo-yo powers to kids, they allow their jaws to drop. they allow themselves to believe that it's something magical. they allow themselves to 'want in' on it. by the time most people grow up, however, they have shed these wonderful abilities. whether impressed or not, most adults ask questions like 'how did you LEARN that?' and 'how many YEARS?' and 'how much FREE TIME?'. adults need (frequently, though not always) to distance themselves from the perspective of awe, which to many represents an inherently 'weak position'. by adulthood we have been rewarded by saving ourselves from momentary shock and by cloaking our wonder. however, those things always leak to the surface somehow.

the older we get, the more hesitant we are to be amazed. this is natural; we've seen a great deal, if not 'it all'. our brains' synaptic pathways have been firing since before our birth, and we have carved rutted channels that we know better than the back of our hands (or so well, we cannot KNOW them at all for they are HOW we know anything)... through the muddy prism of experience, it's a miracle that we can ever feel anything 'new'. wonder is such an amazing and mysterious thing; so rare and unsettling. looking back, how many ordinary moments can you recall from the last week (or year)... and yet you could probably write a list of the last 20 times you experienced real amazement. when we let ourselves dissolve into a moment that's complete and great, we hang on to it.

i like this yo-yo because it allows itself to straddle the line, and its creator personifies the dichotomy as well. if you've spent any time around john higby, you know that he loves yo-yoing deeply. though he's the consummate professional performer, you could TOTALLY see him ask a 12 year-old at a contest to teach him 'that last trick he did'. this yo-yo is beautiful, but it's not hard to approach. in a world of hard, metal yo-yo's built to resemble alien weaponry, this yo-yo still exudes joy, wonder, and innocence. it still feels like a toy.

every day, i get to talk to a kid (or 10) who comes in and tells me about the 'new trick' he made up... and it's elevator, or it's something like confederate flag, or it's braintwister IN REVERSE. and it doesn't matter that all of those things have been done by most every yo-yoer... they FOUND them on their own. they are 'bartholomew diaz' in a massive storm, driven on by curiosity and daring. they had to be shown at first, but if you have the capacity to give yourself over to wonder, no one can tell you that your efforts are misplaced or in vain.

with every new school i've joined, it's felt like a dry forest floor aching for fire. playing yo-yo is the sort of thing that everyone can do. it takes people out of their most elaborate imaginary-realities and gives an incentive to participate in the real one that is our birthright. kids are shocked to learn that 'hey, this IS something that i can be good at, and... somehow virtually NO ONE else here already is!' it makes me think of all the schools the world over that are just waiting for a lightning strike that ignites this dual-path toward fun and self-worth. it makes me proud of yo-yoing's history - i bet dale oliver and bob rule viewed the schoolyards in the towns they visited in the same way that greg noll viewed waimea bay.

we've all been those school-kids. in some respects, we're those school-kids every day. we wait patiently, diligently, to be amazed. we sit like spires of kindling awaiting a flame. we go to contests and seek out inspiration. we seek out videos and look for inspiration. we read half-baked blog posts and look for inspiration. whether we're learning our 1st trick or our 1,000th, all of us share the tendency to stand under the storm and believe for all we're worth that the 'bolt from the blue' is coming.

because it is... and it's not.

my friend tyler, an inspiration if ever there was one (though decidedly not a role model), turned me on to a great quote this week, by the painter chuck close:

“All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you’re sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and somthing else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that’s almost never the case.”

the work, our work, is its own 'bolt from the blue'. as yo-yo players or as people, WE need to be the inspiration we wish to find in the world, and not by strutting grandly or playing in some special way... but just by 'getting to work'. a poet-friend of mine always said 'you want to be a writer? write.' there's nothing wrong with seeing a video or a freestyle that moves you, but don't con yourself into the belief that you're in an inescapable creative rut without those extrinsic catalysts. play yo-yo, bring something into being. the only thing that separates any of us from history's most creative, innovative yo-yoers, is that while we may wander around searching for inspiration or assume that it's 'coming any minute' from some great beyond... they're in a constant state of BECOMING it. they're deciding to manifest it, moment by moment.

it's sort of a paradox. we all have to be initiated. we all have to be bitten. but once we ARE, it's no longer anyone else's responsibility to be our inspiration. at some point we have to find the way to be our own.

to do so is certainly a skill, one toward which some have a more natural proclivity... but that state is within everyone's reach. i have to wonder whether the reason why more people don't see that; why (whether in our play or our everyday lives) we set up the dichotomy of 'that guy's incredible and i'll die mediocre'... is because like the adults i mentioned, we're a bit scared of amazing ourselves. we're unnerved by the idea of looking into ourselves and finding an unmeasured well of inspiration, because, i guess... 'what then?' (if there are no ceilings on our creative potential, then how much harder must we work to realize it?). or maybe we've so effectively conditioned ourselves to take our inadequacy for granted that the idea that we, ourselves could fuel our own fire seems slightly preposterous.

what if those conditioned responses could be reset? would that we whom life has taught to know better could be like the kids i teach; absolutely enamored, not of themselves, but of play, of what they're uncovering every other hour... of all that is possible and real and undiscovered.

Saturday, August 28, 2010

yo-yo #81: 8-bit freehand


what are the limits of what you can own?

it's an interesting question to consider, given the current climate of the yo-yo world, which suddenly seems to pulsate with a toxic compound of indignation and confusion over 5a. duncan yo-yo's has stepped forward to exercise control over their 'possession', the freehand style of yo-yoing. while the quotes ARE meant to indicate my bewilderment at the idea that a STYLE of yo-yoing can be owned, steve brown's original patent does account both for the materials AND the technique. so if you're doing 5a (at least anywhere anyone can observe you)... i suppose the implication is that you're playing with duncan's toy, and depending upon their generosity in allowing you to do so.

yes, i think that's preposterous, but in legal terms, they do own and control the style of play. fortunately duncan (via my good friend brandon jackson) has stepped forward to say that they are NOT going to litigate against 'individual players', sponsored or otherwise, who just want to play or compete in freehand. the stickiness begins with their claim that they ARE going to be actively enforcing their patent against being used by rival companies. clearly, anyone who attempts to do the math recognizes the complete lack of clarity that this offers.

i'm an individual player, but i also have access to the spyy website. i have to think that if i tried to post a 5a video on there advertising the new stryker... duncan would not be cool with that, regardless of whether it was done with the 'intent' to advocate spyy for 5a. (this is just an assumption, but they certainly weren't 'cool' with yoyofactory's 5a may videos, which did more to promote and encourage 5a play than any company has in a solid while.) could an 'individual player' like andre boulay put 5a instructional videos on yoyoexpert.com? i mean it's an online store that sells duncans, but certainly everyone associates andre with yoyojam (plus they sell every other manufacturer as well). and then you have the issue with guys like miguel correa and tyler severance, both of whom are employees of yoyofactory and on anyone's short list for greatest 5a player of all time. would their continued contest performance or new trick videos constitute an advertisement for yoyofactory? and if prohibited from doing so, is there really a greater disservice that duncan could do to the style?

i have a headache.

i understand duncan's perspective. they HAVE this awesome thing, and nearly every other company has, in some way (purposely or accidentally, directly or implicitly) USED it to sell their yo-yo's. it's good business for duncan to say 'OI! only WE get to use our stuff to sell yo-yo's!' if they don't do that, they effectively sacrifice their ownership of the patent. at the same time, however, to begin to enforce their possession of the style immediately vilifies them in the eyes of many. i think most yo-yo players want to see all of the best players throw 5a without fear. i think we'd like to see all companies be able to celebrate it - to benefit from it AND give to it. but such an idealized view does not feel very realistic right now.

scenarios like this are amusing to watch unfold, if only because they polarize the community so sharply. we dilligently heed drama's clarion call and file into our respective positions:
• 'throw duncan!': "it's not duncan's fault, guys! they own 5a and have the right to protect it!" (this view, while initially valid and interesting, is quickly delegitimized by the guys who use it as one more soapbox in their attempt to denounce "those copycats" yoyofactory the loudest).
• 'duncan = suck!': "whether they want to or not, this is going to kill 5a! DON'T TREAD ON ME, DUNCAN!!!" (again, lots of good points to be heard, but they're muffled by the furious knee-jerk yells of misinformed bandwagon-jumpers.)
• 'who even cares?'

i like duncan, or at least the idea of duncan. i like their plastic yo-yo's, a lot of em. i adore its history, and standing on stage with bob rule, dale oliver, and chris neff at worlds was an absolute honor. i certainly love my friends, brandon and drew and takeshi and hank and jack and nate and dimi and jeff... and look up to guys like senba and kohta to the extent that i could barely introduce myself at worlds through stammers and blushes... but those guys aren't duncan, or at least not all of it. for me, the 'warts & all' has to include the cease & desist letters sent out by a faceless legal dept to anyone who maintained a site using the words 'imperial' and 'butterfly'... or to chris allen, who tried to use an iconic 'yoyoman' image on his then-fledgling yoyoskills. it has to include the tumult and uproar with which my friend steve left the company, and his description of his treatment by the brass. it has to include perplexing, alienating stuff like this, with the result that i like the company... but find it hard not to hate the COMPANY.

personally, i'm not really a 5a player. i mean i enjoy it, but i'm not out there coming out with new stuff (at least not new stuff that isn't stupid). the north carolinian in me certainly objects to being reminded that a style of yoyoing i enjoy is OWNED by a bunch of suits. i highly doubt that any of the flambeau legal a-team will parachute into my yo-yo club or break up my corner-store shows to serve me with papers. that's not really the point. even though duncan's intentions could be seen as in the interest of self-preservation... it still leaves ordinary yo-yoers hurt and confused to be effectively told that '5a doesn't belong to you.' and the pain and confusion may be compounded if, as the smoke clears, our most dominant and creative 5a demi-gods are no longer able to express themselves 'freely'.

that reminds me of a quote i recently reread. it's from the yoyoguy forum way back in 99, when steve brown had only just revealed his new discovery. it was being suggested that he patent 5a, and his response was as follows.

For me to patent a style of yo-yo play would be silly. First off, that would assume that I had the money for the patent in the first place. Second, that would assume I was making enough money off the patent to be able to defend it. And third, I am not really big on all that lawsuit crap. It's what killed Duncan in the 60's, I see no reason to be part of THAT tradition. It's FreeHand, and it's free. If you want it, take it. Just let it be known that I found it, that's all I ask. (Please note that I take no credit for CREATING it....it already existed, I just found it. Yo-Yo tricks cannot be created or destroyed....much like matter.)

how ironic that, given these sentiments, all of this has come to pass. it WAS patented, and the patent was sold to duncan for royalties (duncan, which surely DOES have the money to be able to defend it)... and now until the big d steps forward to offer some concrete standards for what will and will not be tolerated, the perception that said patent is being held over the heads of companies (and by proxy, yo-yo players) is likely to hold. ... 'FreeHand' indeed... funny old world.

anyways, i don't want to give the impression that i'm too butthurt about it, or that i don't think duncan has a point in trying to protect their property. i think, i (like most every yo-yoer) just want to see how things will shake out. it's a very cloudy business trying to maintain control of a style that has always prided itself on free expression. it's also tough to overcome inertia, and part of me will be surprised if 5a truly sustains any damage over this. of all the play styles, freehand feels the most irrepressible and resilient. the style is like a constantly-evolving organism. the materials may be owned, the 'technique' or 'idea' may be owned, but how do you own something that is as alive as all the players who have breathed fire into it this past decade? it belongs to duncan... but it cannot belong to duncan more than it belongs to yo-yoers.

for my part, i just threw some of my [embarrassingly poor] freehand a minute ago, and think i may do so again momentarily. i must admit that did not use this 8-bit freehand (or any duncan), which is a solid, wonderful player that has never let me down. i did so to remind myself that no matter how the winds of the yo-yo world may howl (and they don't howl so loud when you think about it), and no matter what page 37, paragraph 3, item xiv may say... my yo-yoing always, always belongs to me... yes it does.

... yes it does.



edit: this release was just put out by duncan, and seeing as they did exactly as so many in the community have clamored for (in responding clearly and directly), i wanted to revisit this and share my reaction. click if you like.

Tuesday, July 13, 2010

yo-yo #79: hspin good & evil 2: poison


here's a yo-yo - a good & evil 2: poison. i've always liked this yo-yo.

ok, now that we've got THAT out of the way... i'm always intrigued by others' motivations for playing yo-yo. i'm big on the idea of awareness, and performing a sort of ongoing, live mental-autopsy on myself has become an ingrained habit. i've got a lot of 'extrinsic' reasons to yo-yo:

• i get a lot of attention (way more than i feel i deserve, actually).
• it's kind of offbeat and interesting; people like asking about it in line for coffee or what-have-you.
• kids love it.
• i can do it 'better' than other people.
• i can acquire lots of shiny things.

by and large... all of those reasons stink for me. momentarily comforting though they may be, i see gaping holes in all of them. if, on the path of yo, you use some combination of those as your 'compass', i think you'll get lost and get really, really tired of it. now, you may not see it that way, and i actually do appreciate that. i recognize that i don't speak for anyone else and i don't mean to preach... but i mean... you know me; i am anyway. (and i'll probably use too many semi-colons in the process.)

as awful and incomplete as i find those 'most apparent' reasons to play, i actually do see a number of reasons that ARE valid, and i aim to concentrate on those for a minute. being a yo-yoer IS awesome and worthwhile, and when i try to break it down (which is itself, a difficult and possibly counter-productive task), i come up with the following reasons to supplant those previously mentioned.

• the players: yo-yoers represent a really interesting cross-section of world culture. and while you get people from all kinds of backgrounds and with all sorts of differences, their passion for this ultra-specific mode of expression is a common thread (so to speak). over time, i've developed friendships with a lot of the perceived 'elite' yo-yo players (no, that is not meant to signify 'elitist'), and by and large, it's just fascinating how fully their talents permeate their personalities. most awesome yo-yoers aren't just awesome yo-yoers; they're multi-faceted people - artists, musicians, incredible dads, athletes, aesthetes, philosophers, designers... yo-yoing is something they happen to share, but expression just seems to leak (or blast) out of their every creative outlet. when yo-yoing is just one aspect of a person's makeup, it's so much easier to prevent burnout. i think the 'creative drive' is what i tend to find so compelling about 'yo-yo people' (more so than the yo-yoing). understand, i don't view yo-yoers as a reason to yo-yo in terms of some facebookian attitude of 'friend collecting'; rather the people can help you to view YOURSELF as the multi-faceted individual you are, and as a creative force. when you decide to place yourself not OVER other yo-yoers, but rather AMONG them, they possess the capacity to make you better, as a player and as a person.

• the tricks: i can absolutely lose my self in the tricks. note the "_" between my and self. when i'm throwing yo-yo, and really putting my energy into it, all of the interlocking preferences that i build my self into on any given day just tumble to the ground like misplayed jenga blocks. i don't care how my hair looks. i don't worry about being able to afford the new kicks i think i want. i don't t fuss about that co-worker who grates on me like a medieval hairshirt. i. just. throw. everyone needs something like that. it's available in virtually every pursuit - i just find it in yo-yo tricks. you need to find solace from your self ('a vacation from your problems', to quote 'what about bob'). it's no wonder at all that people who play yo-yo 'compulsively' and worry about 'the quality' of their play get really tired of it. they're allowing their selves (needs, wants, and haves) to keep bashing away at them as they play. maybe those folks should try knitting (i mean that seriously, with absolutely no offense intended).

• it's hard: it's supposed to be. while i wouldn't advocate for yo-yoing as a manifestation of roosevelt's ideal of 'the strenuous life' (hi, artofmanilness.com)... it's good to do things that you find difficult. yo-yoing revolves around the concept of overcoming difficulty. i CAN understand this hold. i WILL hit this trick. i AM going to learn two-handed loops. embracing yo-yoing means embracing that which you cannot yet do, which causes you to recognize your own weakness and inferiority. that realization only punishes those who would otherwise believe that they are great and strong. for a mature person, the recognition of our travails and ineptitude becomes fuel for growth. you don't just do it to collect and acquire tricks and paint them like little bombs onto the fuselage of your life. you do it to discover what you're made out of.

• it happens everywhere: sometimes i refer to my yo-yo as 'a temple in my pocket'. by that i mean you have access to the best part of yourself... always. a professional baseball player only gets to really, truly manifest his art and science on game day (and he needs a ball and bat, 9 friends and a big open field to do it). a great surfer needs a decent wave and a board (the former being frustratingly few and far between). you need virtually nothing to access your self while yo-yoing. a finger. a string. a yo-yo... maybe a pocket would be a nice. people gripe a lot about how much yo-yo x or y cost, but in comparison with essentially ANY OTHER HOBBY, yo-yoing remains delightfully accessible (particularly in the modern era where a cheap yo-yo can still do essentially everything). you don't even have to give anything else up; in fact you shouldn't! one of the best aspects of yo-yoing is its capacity for 'cross-pollination'. i imagine that the fact that the most incredible exponents of the art are also great at other endeavors is no coincidence. being a great painter HELPS you to be a more complete yo-yoer. understanding the rhythm of music HELPS you to understand the rhythm of a trick. it's not required that go off and live in monklike isolation working on yo-yoing all day long. not only will you burn out; you will suffer a worse artistic death - your yo-yoing will stagnate like some hidden, uninhabitable sulfuric pool.

• there is no finish line: you will never know everything. you will never be able to do every trick. you will die ignorant. embrace this. CELEBRATE IT, because it represents your most basic essence; the pulp of your humanity. not only is there always something new to try (some trick, some style, some variation)... it's always as evident and close-by as the next minor mistake. my wife says that 'boring people get bored', and it applies well to yo-yoing. if you can't see where to take your yo-yoing next, then you need to step back. our lives amount to picking a direction and walking in it. we have to choose, and our choice dictates the conditions of the next set of choices. make a choice and get walking.

we're people, and every person is out to 'get something'. if you've spent years forging yourself into a dominant yo-yo player (or a dominant forum entity), some part of you expects to 'get something' for your efforts (yes it does, liar, don't deny it). but whatever you think it will get you... pales in comparison with what you get if you find a way THROUGH that acquisitive spirit. to re-phrase: in letting go of trying to 'get something', you actually get something more valuable. your yo-yoing is suddenly 'on your side', and you don't need to fight with it. you don't need to slog your way through tricks so you can finally pass 'expert' and work on 'master'. you don't need to grope at people and convince them to subscribe to your youtube or mention you in the 5-daily 'favorite player' threads that constantly illuminate the boards. you don't need to worry about what you've got (respect, toys, attention, skills) - cause you've got all you need.

the [near-impossibly idealized] trade-off is... you have to recognize that in truth, you are a very small thing; at most a particle of yo-yoing (and of the world). you have to let go of the attention and praise (or lack thereof). you have to perceive that while your yo-yoing can reflect all that you perceive, it's not the only mode of expression available to you, and that obsessive overuse can lead to artistic ruin. you have to relinquish your grasp on all of the accoutrements and trappings that we HANG on yo-yoing, and become secure in the faith that just playing as you do and progressing as you can... is substantial and meaningful. (yeah, good luck with all that - to me as well.)

in the words of the immortal bard (by which i mean anthony kiedis), 'give it away, give it away, give it away, give it away now... i can't tell if i'm a kingpin or a pauper.'

Friday, May 7, 2010

yo-yo #77: raw bc blank


it occurs to me that i'm of the last generation of yo-yoer's who learned to throw during a time when transaxles and ball bearings were not widely available. although, somewhat ironically, my first yo-yo was a yomega brain, i traded it away for what was essentially a glorified imperial. fixed axle yo-yoing was just 'yo-yoing' in the 1980's, and for most of the 90's. and while i wasn't a 'serious' player by any stretch (and thank god for that as a child), i think you never really get away from how you defined yo-yoing when you were first exposed to it. my old teacher, the composer thomas oboe lee, once told me that as you 'grow up', you begin to take the greatest delight in the music you heard as a child - that's 'what music is' to you, and you come back to it.

this yo-yo was given to me by matt carter. when i first became aware of the online community, matt was already an established 'yo-yo artisan' with his own aesthetic-mod forum at dave's skill toys. at the time i was much more concerned with function than with form, and i largely ignored his corner, though i'd been regularly impressed by his work.

i got to meet matt at ma states this year, and even played one of his 'crow'd fusions', which i found gratifyingly similar to the flying v in play. although it was not clear to me before this year, matt is hardcore about his wood yo-yo's. i figured he'd dig no jives, seeing as he designed the graphics for at least 3 of the 'modern mandalas', but throwing wood really is his bag. we're kindred spirits in the 'school of lo-fi'.

he handed me this yo-yo at the contest and asked me to throw it around. it's a late 90's blank from the workshop of brad countryman, purveyor of the hummingbird and bc lines, and later tom kuhn yo-yo's. while the bc-era no jives are generally seen as being slightly inferior to those of the san francisco days, he's always had the fixed gap, glued-construction woody completely dialed. this example being no exception, it slid along on the string like molten butter on glass, and i was surprised when matt told me that he, himself had put it together from the parts.

though i protested for a second (or maybe just pretended to), he bade me keep it; to finish it up on my own - paint it or carve it. i've actually left it alone, owing to my sense that i really couldn't add to its simple perfection in any constructive way. he actually gave me another, in parts, to assemble and finish on my own. for whatever reason, it's still in pieces in a cloth bag... perhaps because this one plays so well.

yesterday, i was talking to my friend drew. as usual, we were discussing one thing, and gradually, like some heliocentric plant, our discussion naturally bent toward yo-yoing. drew's planning on buying a longboard, and we were discussing different models. i've frequently highlighted the distinctions between ball bearing and wood axle yo-yo's, and how they compare with other tools of 'dynamic art'. electric vs. acoustic guitars, new school vs. retro surfboards... standard 'trick' skateboards vs. longboards. in each case, the exponents of the former tend to focus on 'results' (fast, progressive shredding, 'destroying the wave', tré flips to smith grinds) while the latter tend to emphasize an attitude of 'cruising'. certainly there are people who attack an acoustic guitar with blindingly fast arpeggios, and i'm not gonna lie - i could hit some pretty complicated tricks on this yo-yo... but i'm not INCLINED to. and i like that i'm not.

as i told drew (and as egomaniacal as it feels typing this), i'd like to develop myself in to the 'gerry lopez' of yo-yoing; and not (please understand) in terms of recognition. it's true that as a surfer, lopez was unmatched, known as 'mr. pipeline' throughout the 70's. he cultivated a tremendous style that became immediately recognizable on any wave. what i find far more impressive, however, is the fact that he has aged with absolute grace. by his own admission, he can't go out and surf pipe at 62 the way he did when he was younger, or the way the young lions attack it now. but he continues to surf, with dignity and elegance, and he seems to treat every wave like it's a gift - which of course, it is. though he was once one of the most celebrated surfers of his era, he's absolutely the kind of guy you can imagine standing waist deep in the shorebreak, pushing some kid into his first wave... without even telling him his name. unlike gerry, my name really IS irrelevant, but i still want to 'be that guy'.

this is the kind of yo-yo i'd like to throw as i grow old (should i be so lucky). i once heard a compelling comparison between psychoanalysis and art. both are designed to explore the inner intricacies and compulsions of the human mind. what divides the two, however, is what's done with the discoveries. when psychoanalysis arrives at a discovery, it holds on to it, applying the truth to one's life and actions and attitudes. when art makes a discovery, it lets the discovery go. when an artist tries to rehash the same idea again and again without moving forward, the result tends to feel unnatural; forced, obscene, stagnant. art's got to be allowed to move on. i don't see myself as old, but i'm acutely aware of the direction in which my yo-yoing is headed. where a couple years ago coming up with a complicated combo would feel fulfilling to me, now i'm more interested in being aware of how a yo-yo feels at it spins, or in the 'thwack' of the wood as it connects with my palm. it's not a lot... just everything.

i don't really believe in the idea of 'transcendence' (at least in terms of moving 'beyond' this moment or place)... but i like the idea of growing past the compulsion to 'do tricks'; at least the fancy ones. i love watching the insanity my friends come up with on a yo-yo, but the older i get, the more the ideal of 'complexity' seems to shrink off into the horizon. when i'm old, i'd like to be the 'archetypical old guy', shooting the moon in the park, approached by some kid who aims to show me up with his new-fangled toy and new-fangled skill... i'd like to be secure enough to let him. a heavily idealized image, to be sure, but it reflects my desire to 'move on toward simplicity'.

i'd like to find the way to apply gerry lopez's 'soul arch' to yo-yoing, and to let that be enough.
because it really is.

Saturday, April 17, 2010

yo-yo #76: 'tomoe'


the toy spins
licked by the fire of innocent skin
its whisper-whir breathes
with the hum of free dragonflies
its coils caress
the memory of all summers
intimacies of wood and twine-
young things twirl while
old things remember
drunk in the perfume-haze
of unlocking july
our boy assumes the stars
will turn for him, for ever

but years protrude
like brambles, bloodsharp
as by demons coaxed
from calloused earth
hard work to buy the ground
and hard tools to work it
so joy-like pus
oozes now from drycracked hands
cherished toys are hawked or locked
into dust-colored boxes
there was no then, it seems
and tomorrow is today plus
one more little death
space-dreams and useless loves
must go to seed

with the insignificance and fury
of sodacan explosions
boys die boys-
and fool-men pray on gravel-knees
toward wealthy gods
and candy whores
the wheels of want
turn too, but with an angry noise
all walls and teeth
the song of iron
makes real the sin and stutter of alive
the last electric ghost of childhood
is drowned beneath boot-rhythms
there is no twine which will not rot
there are no toys in hell

all fallendown his warm
blood now imbibed by foreign grass
no boys are left
to whom he might bequeath a box
the artifacts of a september breeze
a ticket stub, now leathersoft
a ribbon soaked with brown-hair smell
a photograph of smilelines and trees
a spinning top (which seemed to breathe
one afternoon
before the water stank with hate)
the world ago
all lost and scattered
waspwings crushed by winter

every thing waits
the air inhales-

-then nervous bird hands
black with pain, white with hunger
past an inch of worms and dreams
explore the soil of tragic lands
find now the so-neglected
toy all mangle-stained
with dirt and days etched deep
with writhing scars-
and tiny joys
all still caressed (they do not fade)
the tapestries of innocence
the shadows of a hopeful heart

mend now the broken world, our girl
please spin (again) the stars

Friday, November 20, 2009

yo-yo #70: "throw today. throw forever."

i carved this yo-yo last week. it's just an ordinary no jive that i cut up with a benchmade model 42s. i'm just getting to know it. i like it. a lot. that's all i got for this yo-yo... however, here's something else. some of them, i'm still working on, and will be until i die.


66 rules for yo-yo players.

1. learn to loop. with two hands.

2. when you play yo-yo in public, look up. be aware of your surroundings. say hi to the people who look at you in wonder. say hi to those who look at you with disdain.

3. be generous with your time, and with your toys. if you have the means, at every event you attend, give something away to someone (who does not ask).

4. understand the differences between yo-yoing for yourself in your room, yo-yoing for judges at a contest, and yo-yoing for a small child at the park.

5. try to find and play yo-yo's that come from every decade of the past century. appreciate their differences (and similarities).

6. when performing for an audience, always look better than they do.

7. be proud you're a yo-yo player. have pity for those who think you shouldn't be.

8. never act like yo-yoing is a big inconvenience. no one's making you do it.

9. be prepared to walk the dog on command. always.

10. never blame the judges. maintain the attitude that, if you had REALLY won, it wouldn't have been up to them at all.

11. hit a true laceration on a stock renegade. fly-away dismount.

12. don't talk about how 'so-and-so' is a lousy player (or human being) if you're unwilling to bring it to them personally.

13. don't confront someone about being a lousy player (or human being) unless you're right. and be sure you understand the consequences.

14. when you're getting paid to yo-yo, be on time and do your job with a smile.

15. don't yo-yo with the goal of being admired. don't worry over whether you're 'somebody in the yo-yo community'. be 'somebody in real life' and then be the same person in the yo-yo community.

16. recognize that you don't really know very many tricks at all. this should make you feel inspired rather than pathetic.

17. find a mentor. or twelve. no need to be explicit about it, but they should know who they are and what they mean to you.

18. stay up all night playing yo-yo.

19. compete. ladder, freestyles, best trick, or whatever. register, pay, and support the contest.

20. carry a paperclip in your wallet.

21. don't accept sponsorship from a company you don't absolutely love.

22. carve a palm tree on a yo-yo using a pocketknife.

23. understand how your yo-yo's work. be able to maintain them.

24. never begrudge your dings. not in yo-yo. not in life.

25. respect the venue.

26. meet the masters (national or otherwise). shake their hands and thank them for making yo-yoing something more. make that YOUR goal.

27. take care of your hands, wrists, body, and mind. when those things fail, so will your yo-yoing.

28. don't go out of your way to vilify this or that company. support the ones that you feel benefit the community and yo-yoing in general. that's enough.

29. travel to a contest alone.

30. travel to a contest in an overfull car.

31. respect your elders.

32. don't fiddle obsessively with your bearings. they'll do their job if you let them.

33. it's one thing to be awed, but don't be intimidated by yo-yo players, regardless of their skill.

34. learn to snap-start.

35. find a yo-yo that you can't play well at all. play it exclusively for a month.

36. go to worlds.

37. be able to do enough of each style to wow the uninitiated.

38. do something else. take up an instrument. knit. do card tricks. shoot skeet. something.

39. make yourself useful at contests. help set up. help clean up.

40. don't be careless with other peoples' yo-yo's. don't be overprotective of yours.

41. own an old wood yo-yo.

42. if you bring a bunch of yo-yo's somewhere, it will be understood that you want people to see them and be impressed. don't be surprised when they aren't.

43. pass out on a yo-yoer's floor in delighted exhaustion.

44. learn all you can about every major player from every era of yo-yoing's history. this art is FULL of fascinating characters.

45. be neither proud nor ashamed of your collection.

46. don't seek to be someone else's favorite player. seek to be your own favorite player. and in that regard, NEVER succeed.

47. don't leave home without it.

48. learn to twist your own string.

49. play responsive, but don't act like it's a big deal.

50. practice more. post less.

51. develop yourself such that someday, if you should find yourself in a room surrounded by your heroes, you will be pleasantly surprised to find that you belong.

52. invent a trick. hell, invent so many tricks that finding a way to record them becomes a necessity.

53. don't hide behind the mantle of an 'online persona'. that has zero to do with being a yo-yoer.

54. run a contest or event. make it a benefit to the companies that are willing to sponsor it. make it a benefit to the players who come and spend their day.

55. don't use the word 'sexy' to describe a yo-yo. or 'sexay'. or 'secksay'. or 'pure sex'. or 'smexy'. to do so makes you sound as if you have no real context for the word 'sexy'.

56. make a video. before you publish or hype it, make certain that it's something that you would want to watch all the way through, even if the yo-yoer were some random guy you've never met.

57. yo-yo transcends gender, and yet the vast majority of yo-yoers are male. respect and appreciate the few girls and women brave enough to wade through all the smelly aggro testosterone to do their thing.

58. find a globe. locate 'the other side of the world'. befriend a yo-yo player from there (or as close as you can manage).

59. at one point, you were just starting out. whether it was last week or 50 years ago, remember that time. treat those who are learning the basics with care. answer their questions, help them with string tension, and don't act like they need to get in line to kiss your boot.

60. acquire a yo-yo from shinobu, eric wolff, or john higby.

61. always have a spare string on you.

62. have more than one gear. go fast when it's time to go fast. go slow when it's time to go slow. understand when it's appropriate to play simply and when it's best to be strange and complicated.

63. don't set too much store by contest results. at their MOST valid, they give an idea of who played the best for three minutes, on one given day. respect everyone who can get up there with poise and intent.

64. disregard these rules. make your own rules. and make allowances for those who won't play or live by them.

65. treat every throw as if it's your last. (throw today.)

66. treat every throw as if it's your first. (throw forever.) the two are not actually contradictory.