Showing posts with label 66 rules. Show all posts
Showing posts with label 66 rules. Show all posts

Friday, January 29, 2010

yo-yo #72: 66


i really didn't intend for this to happen.

a couple months ago, i jotted down some yo-yo rules, which turned into some more, and which a few people read. now i've got a yo-yo and a comic with my likeness on it, illustrating the lot of em in a quirky cartoon-folk-art style. crazy.

collaborating with john higby has been a whirlwind dream. i feel as i imagine a young streetball player would if he were approached by magic johnson and asked to play one-on-one. awed, maybe a little confused... but 'OF COURSE!' in this case, magic plays yo-yo, and though known for his showmanship and art all over the world, he liked my idea and wanted to run with it in his way.

about 5 weeks and many e-mails later, i received a huge parcel with several examples of the finished product, along with some of the original artwork created by john. to call this stuff priceless to me would be an obvious understatement. it's cartoon-yo-yo-ME! mind you, it doesn't make me feel more important - more as a tugboat would if tied to the back of a luxury cruise-liner. 'we're going to the caribbean? ... mmmok!'

i like proflys. i like them a great deal. compared with pretty much every 'popular' yo-yo out there, they aren't easy to work with at all. before the axle breaks in, they can be downright snagalicious. and even after they do, the teeny gap is a harsh mistress, punishing hubristic hands which would try to control her. what john does to clear yo-yo's is positively insane. i have one clear '66', but i'm really only keeping it that way to provide a controlled counterpoint, standing out in relief next to the paint explosion pervading its peers. my favorite (the one in the foreground of the first pic) looks like it's teeming with multi-colored bacteria. during spin (or still), it seems to pulsate with a fecundity that no splash-ano on the planet could match. another example calls to mind swirling galaxies from the old charles & ray eames video 'powers of ten'. it makes me feel tiny (and huge).

playing them is a joy, and a lesson in humility. a mature person will not see the two as mutually exclusive.

i'm used to playing wood axles now. i prefer it, not because 'it's so zen' or because 'it makes me feel fancy'. i just prefer it; i prefer the tricks i do and the way that i approach them. i play my flying v's a ton, but i'm always looking for ways to make them feel more like wood, which i realize seems a little counter-intuitive to most people. a thin bearing caked with thick lube does the job, as does breaking open said thin bearing and using the inner race as a fixed axle (props to steve buffel for that idea).

this past week, matt carter reappeared on yoyonation. under the alias 'scarecrow', matt was a fixture on the old skill toys board, and recognized for his aesthetic talents (it was he who designed the graphics for both the quatle and celtic no jives - remember those?). talking to him reminded me of another yo-yoer from the past, one who (unfortunately), i have yet to meet: mr. bill alton.

mr. alton wrote a great newsletter in the early 90's called 'the noble disk', and even a book called 'the care and operation of the noble disk'. the book is particularly great, and takes a novice reader through the nuances of yo-yo play from 'beginner to advanced'. what's awesome about it is the fact that it was published in 1996, so all of the standards are going on 14 years old. alton boasts about his 12 second no jive sleeper (14 with a proyo), and describes a time when the differences between looping and string tricks were not yet so delineated. yo-yoing was a simpler (and perhaps more difficult) thing back then, and though i certainly don't 'rue the boom' or wish to turn back the clock, i do think that our present yo-yo culture could stand to relearn some of the lessons of the past.

it seems as though every time i check a yo-yo board, i'm confronted with some variation of the question 'i just did _________, is that good?'

exponentially-expanded technology has enabled yo-yoing to become so vast and complicated that it's no longer easily divided. completing x, y, or z alone won't make you a master, or expert or whatever. yo-yoing makes you a yo-yoer, and that's plenty. one of the defining hallmarks of adolescents is the 'desire to arrive' at something (yeah i used to be one too), so i can't expect them to fully 'get' that concept... but i do hope our next generation will find the patience to appreciate their own rate of development for what it is. imagine playing yo-yo for years, with a 12-second sleeper being the clearest result of efforts. imagine the time before youtube and regular contests, whence you might go YEARS between seeing yo-yoers of your own skill. it's only been one generation, but somehow the kind of patience and persistence it takes to accommodate those obstacles would seem ludicrous to much of our community now.

however, the point remains today. in a world where everyone knows kamikaze, the ability to do hydrogen bomb is not 'valuable' on its own. what's valuable is the WORK you apply to your craft. in the end, the work is the result; the journey is the end. the old guard understood this because they had to. otherwise, why on earth would they have persisted? i don't think you have to play a no jive or profly to understand (maybe i do, but that's my problem). i think all you have to do is recognize that there's NO end. you will never 'arrive'. unfortunately, that truth is really difficult for some people to swallow.

you want to be good at yo-yoing? really commit to it, and you will be. you want to be GREAT? commit to it for a lifetime... and you might be.


Friday, November 20, 2009

yo-yo #70: "throw today. throw forever."

i carved this yo-yo last week. it's just an ordinary no jive that i cut up with a benchmade model 42s. i'm just getting to know it. i like it. a lot. that's all i got for this yo-yo... however, here's something else. some of them, i'm still working on, and will be until i die.


66 rules for yo-yo players.

1. learn to loop. with two hands.

2. when you play yo-yo in public, look up. be aware of your surroundings. say hi to the people who look at you in wonder. say hi to those who look at you with disdain.

3. be generous with your time, and with your toys. if you have the means, at every event you attend, give something away to someone (who does not ask).

4. understand the differences between yo-yoing for yourself in your room, yo-yoing for judges at a contest, and yo-yoing for a small child at the park.

5. try to find and play yo-yo's that come from every decade of the past century. appreciate their differences (and similarities).

6. when performing for an audience, always look better than they do.

7. be proud you're a yo-yo player. have pity for those who think you shouldn't be.

8. never act like yo-yoing is a big inconvenience. no one's making you do it.

9. be prepared to walk the dog on command. always.

10. never blame the judges. maintain the attitude that, if you had REALLY won, it wouldn't have been up to them at all.

11. hit a true laceration on a stock renegade. fly-away dismount.

12. don't talk about how 'so-and-so' is a lousy player (or human being) if you're unwilling to bring it to them personally.

13. don't confront someone about being a lousy player (or human being) unless you're right. and be sure you understand the consequences.

14. when you're getting paid to yo-yo, be on time and do your job with a smile.

15. don't yo-yo with the goal of being admired. don't worry over whether you're 'somebody in the yo-yo community'. be 'somebody in real life' and then be the same person in the yo-yo community.

16. recognize that you don't really know very many tricks at all. this should make you feel inspired rather than pathetic.

17. find a mentor. or twelve. no need to be explicit about it, but they should know who they are and what they mean to you.

18. stay up all night playing yo-yo.

19. compete. ladder, freestyles, best trick, or whatever. register, pay, and support the contest.

20. carry a paperclip in your wallet.

21. don't accept sponsorship from a company you don't absolutely love.

22. carve a palm tree on a yo-yo using a pocketknife.

23. understand how your yo-yo's work. be able to maintain them.

24. never begrudge your dings. not in yo-yo. not in life.

25. respect the venue.

26. meet the masters (national or otherwise). shake their hands and thank them for making yo-yoing something more. make that YOUR goal.

27. take care of your hands, wrists, body, and mind. when those things fail, so will your yo-yoing.

28. don't go out of your way to vilify this or that company. support the ones that you feel benefit the community and yo-yoing in general. that's enough.

29. travel to a contest alone.

30. travel to a contest in an overfull car.

31. respect your elders.

32. don't fiddle obsessively with your bearings. they'll do their job if you let them.

33. it's one thing to be awed, but don't be intimidated by yo-yo players, regardless of their skill.

34. learn to snap-start.

35. find a yo-yo that you can't play well at all. play it exclusively for a month.

36. go to worlds.

37. be able to do enough of each style to wow the uninitiated.

38. do something else. take up an instrument. knit. do card tricks. shoot skeet. something.

39. make yourself useful at contests. help set up. help clean up.

40. don't be careless with other peoples' yo-yo's. don't be overprotective of yours.

41. own an old wood yo-yo.

42. if you bring a bunch of yo-yo's somewhere, it will be understood that you want people to see them and be impressed. don't be surprised when they aren't.

43. pass out on a yo-yoer's floor in delighted exhaustion.

44. learn all you can about every major player from every era of yo-yoing's history. this art is FULL of fascinating characters.

45. be neither proud nor ashamed of your collection.

46. don't seek to be someone else's favorite player. seek to be your own favorite player. and in that regard, NEVER succeed.

47. don't leave home without it.

48. learn to twist your own string.

49. play responsive, but don't act like it's a big deal.

50. practice more. post less.

51. develop yourself such that someday, if you should find yourself in a room surrounded by your heroes, you will be pleasantly surprised to find that you belong.

52. invent a trick. hell, invent so many tricks that finding a way to record them becomes a necessity.

53. don't hide behind the mantle of an 'online persona'. that has zero to do with being a yo-yoer.

54. run a contest or event. make it a benefit to the companies that are willing to sponsor it. make it a benefit to the players who come and spend their day.

55. don't use the word 'sexy' to describe a yo-yo. or 'sexay'. or 'secksay'. or 'pure sex'. or 'smexy'. to do so makes you sound as if you have no real context for the word 'sexy'.

56. make a video. before you publish or hype it, make certain that it's something that you would want to watch all the way through, even if the yo-yoer were some random guy you've never met.

57. yo-yo transcends gender, and yet the vast majority of yo-yoers are male. respect and appreciate the few girls and women brave enough to wade through all the smelly aggro testosterone to do their thing.

58. find a globe. locate 'the other side of the world'. befriend a yo-yo player from there (or as close as you can manage).

59. at one point, you were just starting out. whether it was last week or 50 years ago, remember that time. treat those who are learning the basics with care. answer their questions, help them with string tension, and don't act like they need to get in line to kiss your boot.

60. acquire a yo-yo from shinobu, eric wolff, or john higby.

61. always have a spare string on you.

62. have more than one gear. go fast when it's time to go fast. go slow when it's time to go slow. understand when it's appropriate to play simply and when it's best to be strange and complicated.

63. don't set too much store by contest results. at their MOST valid, they give an idea of who played the best for three minutes, on one given day. respect everyone who can get up there with poise and intent.

64. disregard these rules. make your own rules. and make allowances for those who won't play or live by them.

65. treat every throw as if it's your last. (throw today.)

66. treat every throw as if it's your first. (throw forever.) the two are not actually contradictory.